In the final part of our article series about creating a chat app that supports sending and editing messages in real-time, we enable the inclusion of image attachments with messages.
Flutter is a new cross-platform frontend framework from Google. In this article, we are going to show how to set up push notifications for your Flutter project and how to handle notifications directly from Flutter.
BackendlessDataCollection is a new class in the Backendless Swift SDK that conforms to the Collection protocol and enables you to retrieve and iterate over a collection of objects stored in a Backendless data table. This tutorial will show you how.
In this series of articles, we are going to show you how to make a beautiful chat app that supports sending, editing, and deleting messages with both text and images.
When building a mobile application, as a rule, you will need to implement two parts: a backend and a frontend. Of course, we can confine ourselves to only the client-side (frontend), but when we have some data that should be stored on the server, we need to have the capability to capture it.
Recently we published an article titled “How to Enable Push Notifications Using Backendless in a React Native App (Android)”. Now we are going to continue demonstrating how to enable push notifications, this time for iOS devices.
In this series of articles, we are going to show you how to make a beautiful chat app using Xcode Swift that supports sending, editing, and deleting messages with both text and images.
The ability to send push notifications has been a key Backendless feature for quite a while, but until now, it only had a basic set of actions such as sending to all devices in a specific channel and/or to a specific device type (Android/iOS). With the latest changes, it has grown into a powerful tool…
This is the final article in a three-part series on building a multi-user iOS game app. In part 2 of this series, we demonstrated the process of player registration, login, and storing in Backendless Database. Now, let’s take a look at counting the score for every player, creating a leaderboard, and how all of the game installations are notified when this…