Blog
How to Build a Game Skill for Amazon Alexa Using Codeless
In a previous article (Developing a Custom Skill for an Alexa Game), we showed you how to build a custom Alexa skill using Backendless and our Amazon Alexa Skill SDK. Now, we are going to show how to make the same game using our Codeless feature - in other words - without any coding! You…

How to Create a No Code Mobile TODO Application with Backendless and Dropsource

When building a mobile application, as a rule, you will need to implement two parts: a backend and a frontend. Of course, we can confine ourselves to only the client-side (frontend), but when we have some data that should be stored on the server, we need to have the capability to capture it.

How to Enable Push Notifications in a React Native iOS App

Recently we published an article titled “How to Enable Push Notifications Using Backendless in a React Native App (Android)”. Now we are going to continue demonstrating how to enable push notifications, this time for iOS devices. If you missed that article, we recommend you to read it first as there we implemented a basic React Native setup and configured a…

How to Create a Chat App that Supports Images

In this series of articles, we are going to show you how to make a beautiful chat app that supports sending, editing, and deleting messages with both text and images. You can download the prepared template from the author’s GitHub repo here and switch to the basicTemplate branch. Go to the root of the downloaded project and run…

How to Send Personalized Push Notifications at Scale

The ability to send push notifications has been a key Backendless feature for quite a while, but until now, it only had a basic set of actions such as sending to all devices in a specific channel and/or to a specific device type (Android/iOS). With the latest changes, it has grown into a powerful tool…

How to Develop a Multi-User Game for iOS (Part 3)

This is the final article in a three-part series on building a multi-user iOS game app. In part 2 of this series, we demonstrated the process of player registration, login, and storing in Backendless Database. Now, let’s take a look at counting the score for every player, creating a leaderboard, and how all of the game installations are notified when this…

How to Develop a Multi-User Game for iOS (Part 2)

For this series, we are developing an iOS game called “TapMe”. As TapMe is a multiplayer game, it provides registration for the new users and login for the existing ones. In this article, we are going to demonstrate how to handle user registration and login, as well as how to store a player’s information in…

Personalized Push Notifications for Android and iOS

We are happy to announce the new release of Backendless, version 5.2.0. The new release delivers completely redesigned support for push notifications. With the new release, you can create highly visual, dynamic, and interactive push notifications for Android and iOS devices. The content in the notifications can be personalized for each individual user. You can greet…

Modify the Backendless Chat App to Support Sending Images (Part 1)

Did you know you can use the Backendless Code Generator, which is a part of Backendless Console, to easily generate a simple real-time chat application for iOS, Android and JavaScript? You get full source code and can see how to use Backendless APIs for sending text-based chat messages in real time. In this article, we will describe…

Developing a Mobile Application Without Any Coding Using Backendless and Dropsource (Part 1)

Development of mobile applications generally requires two parts: the Backend and the Frontend.  Of course, you could limit it only to the client-side, but if there is some data that need to be stored on the server, there is no way to get around having a backend. In this series of articles, you will create…