The ability to send push notifications has been a key Backendless feature for quite a while, but until now, it only had a basic set of actions such as sending to all devices in a specific channel and/or to a specific device type (Android/iOS). With the latest changes, it has grown into a powerful tool…
This is the final article in a three-part series on building a multi-user iOS game app. In part 2 of this series, we demonstrated the process of player registration, login, and storing in Backendless Database. Now, let’s take a look at counting the score for every player, creating a leaderboard, and how all of the game installations are notified when this…
For this series, we are developing an iOS game called “TapMe”. As TapMe is a multiplayer game, it provides registration for the new users and login for the existing ones. In this article, we are going to demonstrate how to handle user registration and login, as well as how to store a player’s information in…
We are happy to announce the new release of Backendless, version 5.2.0. The new release delivers completely redesigned support for push notifications. With the new release, you can create highly visual, dynamic, and interactive push notifications for Android and iOS devices. The content in the notifications can be personalized for each individual user. You can greet…
Did you know you can use the Backendless Code Generator, which is a part of Backendless Console, to easily generate a simple real-time chat application for iOS, Android and JavaScript? You get full source code and can see how to use Backendless APIs for sending text-based chat messages in real time. In this article, we will describe…
Development of mobile applications generally requires two parts: the Backend and the Frontend. Of course, you could limit it only to the client-side, but if there is some data that need to be stored on the server, there is no way to get around having a backend. In this series of articles, you will create…
With the introduction of our real-time database, Backendless is now an even better platform for developing games, especially multi-user ones. In this series of posts, we will be showing to you how to build a game for iOS with Swift using Backendless. For a quick overview of the game in action, please watch the video…
Backendless SDK for iOS has received several improvements which increase the portability of our code. As a result, the same library you use for iOS apps can also be used in tvOS and watchOS apps. All the functionality available in our SDK is available in these two environments, including real-time database and real-time messaging. The…
All available APIs for creating, updating and deleting objects in the Backendless database operate on single objects. This means that when you need to store multiple objects in the database, each object requires a separate API call. This increases the number of API calls your app makes. While it is great for us (hey, our…