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Posts by Olha Danylova

Backendless Data Collection Tutorial for iOS (Updated)

In 2019, the BackendlessDataCollection class was added to Swift-SDK. This class conforms to the Collection protocol and allows you to retrieve and iterate over a collection of objects stored in a Backendless data table.

by Olha Danylova on March 26, 2020

How to Create a Chat App That Supports Images (Part 3)

In the final part of our article series about creating a chat app that supports sending and editing messages in real-time, we enable the inclusion of image attachments with messages.

by Olha Danylova on October 1, 2019

Backendless Data Collection Tutorial for iOS

BackendlessDataCollection is a new class in the Backendless Swift SDK that conforms to the Collection protocol and enables you to retrieve and iterate over a collection of objects stored in a Backendless data table. This tutorial will show you how.

by Olha Danylova on September 24, 2019

How to Create a Chat App that Supports Images (Part 2)

In this series of articles, we are going to show you how to make a beautiful chat app that supports sending, editing, and deleting messages with both text and images.

by Olha Danylova on September 17, 2019

How to Create a Chat App that Supports Images

In this series of articles, we are going to show you how to make a beautiful chat app using Xcode Swift that supports sending, editing, and deleting messages with both text and images.

by Olha Danylova on May 28, 2019

How to Develop a Multi-User Game for iOS (Part 3)

This is the final article in a three-part series on building a multi-user iOS game app. In part 2 of this series, we demonstrated the process of player registration, login, and storing in Backendless Database. Now, let’s take a look at counting the score for every player, creating a leaderboard, and how all of the game installations are notified when this…

by Olha Danylova on April 18, 2019

How to Develop a Multi-User Game for iOS (Part 2)

For this series, we are developing an iOS game called “TapMe”. As TapMe is a multiplayer game, it provides registration for the new users and login for the existing ones. In this article, we are going to demonstrate how to handle user registration and login, as well as how to store a player’s information in…

by Olha Danylova on March 19, 2019

Modify the Backendless Chat App to Support Sending Images (Part 1)

Did you know you can use the Backendless Code Generator, which is a part of Backendless Console, to easily generate a simple real-time chat application for iOS, Android and JavaScript? You get full source code and can see how to use Backendless APIs for sending text-based chat messages in real time. In this article, we will describe…

by Olha Danylova on October 20, 2018

How to Develop a Multi-User Game for iOS (Part 1)

With the introduction of our real-time database, Backendless is now an even better platform for developing games, especially multi-user ones. In this series of posts, we will be showing to you how to build a game for iOS with Swift using Backendless. For a quick overview of the game in action, please watch the video…

by Olha Danylova on June 28, 2018
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