ReactJS remains one of the most popular hybrid frontend development languages on the market today. In this article, we are going to continue developing a React application using Backendless as the backend by showing how to add real-time alerts to your app.
In the final part of our article series about creating a chat app that supports sending and editing messages in real-time, we enable the inclusion of image attachments with messages.
In this series of articles, we are going to show you how to make a beautiful chat app that supports sending, editing, and deleting messages with both text and images.
Another article we wrote gave an introduction to Backendless pub/sub messaging which included a sample for broadcasting and receiving messages. Today we are going to show how to use Backendless messaging for conditional message delivery.
In another post, we introduced you to the publish/subscribe messaging API. The API can be used to broadcast messages that can be received by multiple client apps. Be sure to check out our guide to building a Flutter chat app to see pub/sub messaging in action. Note: It is important to distinguish between pub/sub messages…
In another post, we described a feature for conditional pub/sub message delivery using SQL selectors. With that (selector) approach, the publisher must attach headers to the message and the subscriber uses an SQL-based condition that references header names and values. In addition to selectors, Backendless supports another type of conditional delivery – subtopics.
Publish/subscribe messaging has been around for a long time. The concept is rather simple – a program can publish a message to a queue or a topic, while another program subscribes to the queue or the topic to receive published messages. There are a lot of caveats in the model such as conditional delivery, message…
Today we are going to demonstrate how to create a simple event handler to track subscriber statistics on your various messaging channels. This gives you the ability to easily track the number of subscribers for each of your channels to help you manage channel load and gauge user interest in specific topics. Used in combination with API usage…
This is the final article in a three-part series on building a multi-user iOS game app. In part 2 of this series, we demonstrated the process of player registration, login, and storing in Backendless Database. Now, let’s take a look at counting the score for every player, creating a leaderboard, and how all of the game installations are notified when this…