This is the final article in a three-part series on building a multi-user iOS game app. In part 2 of this series, we demonstrated the process of player registration, login, and storing in Backendless Database. Now, let’s take a look at counting the score for every player, creating a leaderboard, and how all of the game installations are notified when this…
For this series, we are developing an iOS game called “TapMe”. As TapMe is a multiplayer game, it provides registration for the new users and login for the existing ones. In this article, we are going to demonstrate how to handle user registration and login, as well as how to store a player’s information in…
Did you know you can use the Backendless Code Generator, which is a part of Backendless Console, to easily generate a simple real-time chat application for iOS, Android and JavaScript? You get full source code and can see how to use Backendless APIs for sending text-based chat messages in real time. In this article, we will describe…
With the introduction of our real-time database, Backendless is now an even better platform for developing games, especially multi-user ones. In this series of posts, we will be showing to you how to build a game for iOS with Swift using Backendless. For a quick overview of the game in action, please watch the video…
Backendless and Firebase, both being mobile backend as a service (MBaaS) platforms, present different capabilities for mobile app creation. Here is a list of the Backendless features which either are not supported by Firebase or just exceed it in usability. Backendless Pro (the standalone, self-hosted version of the product) can be installed on the developer’s…