There are tons of chat apps available on the market, but that doesn’t mean your ideal app already exists. If you’re looking to build your own chat app, this article is an excellent place to start. In this series of articles, we are going to show you how to create a beautiful iOS chat app…
In the final part of our article series about creating a chat app that supports sending and editing messages in real-time, we enable the inclusion of image attachments with messages.
BackendlessDataCollection is a new class in the Backendless Swift SDK that conforms to the Collection protocol and enables you to retrieve and iterate over a collection of objects stored in a Backendless data table. This tutorial will show you how.
This is the final article in a three-part series on building a multi-user iOS game app. In part 2 of this series, we demonstrated the process of player registration, login, and storing in Backendless Database. Now, let’s take a look at counting the score for every player, creating a leaderboard, and how all of the game installations are notified when this…
When analyzing data, you may need to know the average salary of all employees, the quantity of goods in stock, the number of individual items in stock, the maximum or minimum cost, and so on. These tasks are easily handled with aggregate functions. Aggregate functions perform calculations using the values in a column in order…
For this series, we are developing an iOS game called “TapMe”. As TapMe is a multiplayer game, it provides registration for the new users and login for the existing ones. In this article, we are going to demonstrate how to handle user registration and login, as well as how to store a player’s information in…
Backendless supports two approaches for saving data objects in the database: the class-based approach and the map/dictionary approach. With the class approach, you declare a class, instances of which represent individual objects stored in the database. With the introduction of Swift 4, it is important to add a new attribute to your Swift 4 classes….